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Non-Euclidean Doom: what happens to a game when pi is not pi2024 May 29
Can a game rendering engine render a world where pi is not equal to 3.1415etc? Turns out, the answer is "sometimes." What does it look like? How do things interact when the shortest path between two objects is no longer a straight line?
Can a game rendering engine render a world where pi is not equal to 3.1415etc? Turns out, the answer is "sometimes." What does it look like? How do things interact when the shortest path between two objects is no longer a straight line?